qThe International Encyclopedia of Digital Communication and Societyq offers critical assessments of theoretical and applied research on digitally-mediated communication, a central area of study in the 21st century. - Examines topics with unprecedented breadth and depth, with the aim of bringing together international and interdisciplinary perspectives - Organized in an accessible A-Z format with over 150 entries on key topics ranging from 2, 000 to 10, 000 words - Addresses a full range of topics including digitally-mediated social media, commercial applications and online gaming, to law and policy analysis and information and communication technologies for development - Published with a regularly updated online edition which will ensure readers are kept abreast of the latest developments in research- Part of qThe Wiley Blackwell-ICA International Encyclopedias of Communicationq series, published in conjunction with the qInternational Communication AssociationqAt the core of these problems is that the internet, as the new medium of the contemporary era, is not optimized to help us distinguish what is real from what is not. ... The Beast, decided to solve the mystery behind 9/11 and take on global terrorism as if it were a game (McGonigal, 2003b ... For example, Toyota Matrixa#39;s a Your Other Youa (2008) campaign created a game around sending friends a personalityanbsp;...
Title | : | International Encyclopedia of Digital Communication and Society, 3 Volume Set |
Author | : | Dixons Chair in New Media and the Internet Interdepartmental Programme in Media and Communications Robin Mansell, Robin Mansell, Peng Hwa Ang, Charles Steinfield, Shenja van der Graaf, Pieter Ballon, Aphra Kerr, James D. Ivory, Sandra Braman, Dorothea Kleine, David J. Grimshaw |
Publisher | : | John Wiley & Sons - 2015-02-17 |
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